Divinity 2 wizard build reddit Add a Comment. 2. Immortal Wizard Build . I haven't completed the game yet, but I've been having a blast with the Level 14 Chronurgy Wizard This is probably the strongest you can get as a mage/spell caster. I picked the The trap skills are the bread and butter of this build so pick them up as soon as you can. Worked well but I wasnt really a Wizard, Enchanter Magical Battlemage Intelligence based melee mage using staffs A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. I was looking through the companions and their default class. Get app Get the Reddit app Log In Log in to Reddit. I have no idea how should I build fane. So I am currently playing with a friend and I would like to build a mage that uses the witchcraft tree, or at least some of it. The abilities that come with Wizard are +1 Highly recommend looking at Sin Tee’s builds if you need some direction / inspiration! I find them very straight forward and beginner friendly. 2 Characters allow better gear management, but more importantly the improved stats allow for some very strong builds. I'm level 6 and running scourge wizard, but starting to get bored with the flames. I use this build almost every time, it’s very fun. Therefor, having a caster who's specialized in all 4 schools has a spell for every situation. As a straight caster cleric, light is probably a bit stronger than tempest, but dealer's choice. She’ll basically be my magic damage dealer/support while sebille is my ranger/summoner, Fane my rogue, 2:08 : Traps triggered by a fire surface made by the wizard count as it being triggered by the wizard's damage. On this build, I would replace Am I doing something wrong if izzet wizards folds to anything with 2-3 early removal? The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online When people say a warlock I always think of three things blood, poison, and minions this game has all three. Any suggestions on a Skip to main content. DPS wise, obviously magic attacks scale with intelligence so that's your priority for levelling. This gets you heavy armor and martial proficiency through cleric, and let’s you put the channel divinity to max out lightning or thunder damage to good use. New. Remember you can substitute not only your own party's dice, but enemies' too. Any fun necro builds or others I should try out? I could still re-stat since I am not too far in the game. Use an all physical party. So I just started a multiplayer game with a friend of mine. Best. Definitely recommend to switch to wand with shield for this one, I did that as soon as I found a decent shield and managed to put the extra point to constitution. So personally and ,(keep in mind this is a build for playing as a warlock not being an optimized honour runner) at character select start as an elf, blood sacrifice and ancestral knowledge are really great as racials for a warlock feel, take 1 point geomancer 1 point Wizard is really about your spell selection and usage, not your build. Dump points into constitution/wits, rock a shield offhand, etc. Those build guides are pretty suboptimal and/or outdated. There is a lot of spells in this build due to the fact you can max so many more lines on a lone wolf run. Having 2 wizards specialize in 2/3 schools would probably give you just as much synergy, again depending on how much you value that extra master spell slot. Is there a good way to weave in a heals in here for round off my party or will I struggle with this comp? The main problem is MM evo wizard is better than elemental wizard. You can mix and match more skills in if you want to suit your playstyle including your favourite Source skills and AoE spells. ADMIN MOD New player - What build should I use for Fane? DOS2 Help I’ve spent more time researching The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • Periy. Do what makes you happy. ) I'm looking for a good party build for D:OS2 looking for maximal story & fun. If you want to do damage, you want a crit build - Savage Sortilege, +crit chance weapon, fire rune in amulet. Combat abilities get whichever you’re focusing on as high as possible, with the utility needed. With the dagger build it doesn't do nearly as much Either make the Wizard a Blood Mage (Necromancer/Warfare) and run 4 physical damage types, or make the fighter and rogue physical damage, with the cleric more as a battlemage-paladin hybrid (Warfare/Hydro, throwing out water and ice spells, but also able to buff and heal) and wizard doing magic damage (Pyro/Geo most likely). Old. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios MOD Make your own character builds . My endgame build was Wizard (Divination) 6 Cleric 2 (Tempest) Sorcerer 4 and it felt pretty great, casting 6 spells in 2 rounds just hasted without any relevant items. Log In / Sign Up; Go 2 handed, focus warfare, 2-handed, and strength, secondary intelligence and minor point into necromancy, pick up lohar’s hammer in act 2, stack finesse and crit chance/multi, pick up elemental affinity for standing in blood, watch everything die around you as you double dip on physical damage necromancy spells and warfare melee and crit everything to death. I would want to make a wizard build in divinity original sin 2 definitive edition, that is much like the The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios My builds were: archer (almost pure huntsman skills with poison arrows and the good fire buffs, i. DOS2 Discussion Just had my first few main fights with a Fane Wizard main, as I'm just learning the fighting system, I've Get the Reddit app Scan this QR code to download the app now The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • Ihavesolarquestions. Take a shield for a tank build and a two handed for a meat-grinder of a dps. Sorcerer Tank upvotes · comments. Hey guys, I'm really new to the game (just left the ship, playing DE) and never played a DOS game before. With both Gale and the Avatar (Dark Urge for me) as diviners, it is easy to turn a hard encounter Currently playing an Eladrin Cleric 1 (Knowledge) / Wizard : Theurgy (Arcana) X(6 atm) pretty nice combo with the channel divinity +2 DC. Necro mage is considered the strongest overall build, 2h warrior is generally considered the best melee build, rogues are a lot of fun if you wanna play a less tanky and more stealthy melee build and they're really strong early-mid game Lastly, if you build a Ranger and craft/buy lots of elemental arrows, you'll have a good mix of magic and physical damage for any situation. Reply reply infinitetcetera • necromancers AND rangers, where flesh sacrifice into elemental arrows is a big damage boost that is, even more happily, AP-neutral Reply reply More replies. Using a double Pyroclastic Eruption Get the Reddit app Scan this QR code to download the app now. I thought it would be great for Flesh Sacrifice -> Elemental Affinity, but that knocks my CON down so much that I'm at risk of my shield unequipping. I really like Fane with the inquisitor class, i The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • Interesting_Athlete9. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I keep hearing that areo/hydro is great but it doesn't seem to be a great build for damage. thevogonity • I started mine as If you found 2 player lone wolf on classic wasn’t easy, then I’d go for 2 player lone wolf on tactician next. ADMIN MOD New player build for Fane . Purely fighting from afar, this charact The easiest build for him is a straight up geo caster. Anything works on Lonewolf. Winter If you want a four element wizard, I strongly recommend a Lone Wolf character. It depends which scoundrel skills you plan on getting. Wizard build DOS2 Help Anyone have good recommendations for an undead human wizard using leech, I've been looking at inquisitor, and have tried(and hated) enchanter. Divine Soul Sorcerer for Divinity. If you wonna play magical dps, I'd recommend the pyro/geo wizard (called Scarlet Inquisitor in this case). Which you could embed the beads in rings for more flavor to it. ADMIN MOD Wizard only team build? DOS2 Discussion So this is my second playthrough, first one was 1 tank, 1 archer, 2 mage. e. If you position correctly you will always get crits and you can get plenty initiative from items (no wits necessary, you just want your teammate to be acting first so you act before enemies 2-nd fastest character) so you can just start pumping into constitution. The reason being, you want to be knocking armor off as fast as possible to crowd control your enemies and having a 3 phys/1 mage is hard to effectively use magic skills unless you have a dedicated necromancer which Trying to decide on a fun fire build but there are so many to chose from (Blazing Deepstalker, Occult Flamewielder, Scourge Wizard, etc. I really like that concept but it is highly UA dependant. Log In / Sign Up; Right now I’m running Fane as a pure necromancer build with a shield. I should probably just give up on this and move those View community ranking In the Top 1% of largest communities on Reddit. Adding Sorcerer metamagic can be fun. To maximize the damage output, the character should be built around Intelligence and Wits. It's as simple as "Best possible Pyro mage possible specs only into Pyro and Intelligence". Good early talents are elemental affinity, Wizard is one of the several different pre-made classes in Divinity: Original Sin II, but what makes the Wizard different from other mage classes? As far as build archetypes go, I find that the most self-sufficient build in the game is the Aero/Hydro wizard. I'll focus on a more general The most powerful builds will always end up being the ones where you spec into filling one niche and one niche only, meaning there isn't much build diversity when it comes to the most powerful builds. ) Have you tried any and which did our find the most fun? This is to pair with a Tectonic sage (lots of oil which synergises well with fire but melee characters could get caught by the roots), a rogue & a ranger. Only issue is he runs out of spells on occasion, but otherwise seems pretty Skip to main content. So you can still build a crit chance Archer while investing into the Summoning, picking up points from the corresponding gear. You don't need any Wits if you aren't going for a crit build (with Savage Sortilege For all new wizards, I recommend staying non-specialist wizard. Here is an example: - Apotheosis - Spam source skills - Time Warp - Repeat - Skin Graft. Miscellaneous Done waiting - it's 40% off on steam so I went for it. You'll get damage, crowd control, utility, and defense all in one. Before I start, do you guys have any better recommendations for a lizard build? Geo/Pyro is, frankly, just a stronger build than Hydro/Aero because inflicting the Dead status is better than Shocking/Freezing. ADMIN MOD favorite builds for DoS 2 . Lone Wolf. Your build reminds me of another on fextralife. Here I think building for damage on aero or geo is a bait, but of course most builds work in some capacity, but the best build for beast is definitely not anything magic-y. DOS2 Discussion Like the title states, I was wondering what role each companion is more suited for. I asked about complimentary builds on the page and the ones given seem good. Pyromancy is your other primary damage skill. ★ Build recommended for Human (or Undeads) ★ • Showcase Video • Steam Guide → It's best that you're familiar with mage playstyles in DOS 2. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • stickmanwill. He's playing a rogue-type character, and I am playing a wizard. If you use the gift bag features then you can respec during act 1 but if not you'll still get to respec in act 2 and beyond and you can do it an infinite amount of times so don't I'm going to create a Scourge Wizard build based on this build on fextralife. Time Warp is crazy good, and he gets Ingenious too. Or check it out in the app The community is for the discussion of Divinity: Original Sin 2 and other games by Larian for mages, and adding Memory as you see fit for more spells. I've taken a liking to how ridiculously strong Hydrosophist Wizard builds are, if you haven't try hydrosophist with the talent that reduces AP cost if standing in the element. Any recommendations in terms of abilities and attributes I should level up? Maybe a We're starting my first game of DoS2 with 3 friends and I will be the only pure caster. Open menu Open navigation Go to Reddit Home. This why I have a slightly medieval / Norse vibe going with my characters. I would like to thank you all for your answers. Ranger: 5 Huntsman, 1-2 Scoundrel, 10 Warfare, Rest whatever (i like poly 5 for apotheosis bs) Wizard: 5 Pyro, 5 Geo, 5 Polymorph, 2 Hutnsman, 1-2 Scoundrel, REst whatever The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • TwentyTonTurtle. What's the most fun (and still effective) build you'd recommend for me? First off, be Staffs should be used for Battlemage type builds, as you won't really be using any basic attacks/have little need for Staff of Magus for a proper build. I have chosen to play the Blizzard Wizard Lizard, so obviously I need a lot of The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • Voulkan. 2:20 : Chameleon cloak stops enemies from attacking most of the times. Find the guy you want to annihilate from the face of the earth. Divinity 2 Fane Inquisitor + summoner DOS Discussion Hello im absolutely new to this game and have watched some videos to the game plaid like 2-3 hours and i need some help with some questions. +2 Man-at-arms +1 Bodybuilding +1 Willpower Talents Picture of Health Leech Skills Battering ram Crushing fist Dust devil Wizard. Something to keep in mind: that World Devourer build is designed as a solo build. Chronurgy Wizard for storing spells in beads. You can get super high crita just from regular swings or warfare skills. For melee wizard, paladin multi class is . The main problem is MM evo wizard is better than elemental wizard. Or you can swap between the two with being able to wield either effectively. It has no dependence on strength, finesse, intelligence, or weapon damage. Wizard starts with the skills Searing Daggers, Fossil Strike, and Ignition. Hey guys, so I literally just bought Divinity Original Sin 2 a few hours ago because of the steam summer sale, and I have never played a Divinity game before in my life. I’ll defer to others for a good taken for a Hydro/Aero mage. What school best compliments witchcraft? I've heard Geo thrown around but I've also heard it's not 27 votes, 54 comments. This gives 2+ attributes, +2 combat skill points and +2 talents. . Second, many Geo spells are core to the build and so we need points here anyways to get those spells. And thanks to the respec mirror, you can The Tidalist makes use of the flexibility that Hydrosophist provides the player. I am in Act 2 atm Any tips on making a great build? The unofficial reddit home of the original Baldur's Gate series and the Infinity Engine! It depends on what kind of vision you have for the mixed damage party, that's why they are the most interesting parties to play around with in my opinion. I'have always been into rpgs, mostly wow, skyrim, kcd, but it's been a long time that a game just was this pure fun for me! Right now I'm on a holiday trip and thinking about my Do you ever hit areas where a pyro/geo or aero/hydro wizard only build is useless? I'm coming to this after playing the first DOS and you needed to diversify a bit more as you had areas where all enemies were fire immune or water immune. Other standard "mage" builds include Necro (physical magic); Battlemage (Master of Sparks melee build); and Summoner (Summoner). It's byproduct of the fact that Warrior is a very popular class, so they gave them a lot of amazing weapons. ADMIN MOD Best Class/Build for Each Companion . Most of those builds are really simple in their core: Necromancer: Get 3 hydro, 3 necro, 5 polymorph, (2 pyro+teleportgloves) rest warfare. Top. No argument on Fane. I saw divinity origins sin 2 and was nervous to try it. Especially thanks to u/adhocflamingo for these very complete texts with a lot of information. Polymorph is another one that's really nice imo, especially for beginners. Due to how The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Skip to main content. Attributes +5 INT Abilities +1 Geomancer +1 Pyrokinetic +1 Witchcraft +1 Bodybuilding +1 Willpower Talents Far out man Pet pal (for animal quests) Skills Flare Midnight oil Summonning is actually very straightforward for the Archer since it does not scale with attributes. Your 'Calm Mind' buff also helps with this, as it buffs your Wits much more than your other stats. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online. I'm no expert on builds but first of all - yes you can respec your characters as much as you like from Act 2 and onwards. Some people like to do the 2/2 physical / magic damage split. You can upcast fireball at 6th level for 11d6 and use your awakened spell book to change the damage type to lightning if you have chain lightning in your The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • Mattoz1999. Reply reply more reply More replies More replies The community is for the discussion of Divinity: Original Sin 2 and other games especially if you do it to the skillbook vendors critical for your party build setup/major gear vendors/vendors that travel I considered having one aggro From my experience this pairs really well with dual daggers build since this one only needs maxed out finesse to be effective. Pump points into INT, memory as needed and wits to get your initiative and crit up. 2/2 offers versatility and allows a team to target the armor type the enemies are weak to, but it takes deliberate strategy to make work. I’m wanting to play Lohse for her origin story and I’m having trouble figuring out a good build for her. :) Mono parties are simpler to make work and they work well enough to clear the game. I have a switch and didn't know what game to buy. So easy to cast rain and just spam freezing spells. It's why Wiz/Sorcerer tends to have the highest learning curve. Basic attacks see a bit of use in the early parts of the game until you get enough Memory to get going with your spells and should fall off completely after that. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian I went with an Enchanter Lohse as my main character, and I've decided I'd like to have Sebille, Fane, and The Red Prince to round out my party. come on everyone, tell me your favorite builds!Can't wait to start playing tonight, so am hoping to find some cool and fun to play ideas for race & I've been playing with this on classic difficulty (first playthrough), and so far having a nice challenge, but not too difficult. It’s a nice upgrade in difficulty. (Some examples of utility abilities for a mage, don’t always need all of these, and you can get most of the combat points needed to use from Here's some general tips, you can use these to help you build your own wizard character as you like! Wizard rely mostly on intelligence, which means you'll want to spend points mostly on that. But Hydro/Aero is still competent and a fine choice. They get the two most game breaking moves Terrain Transmutation and Forced Exchange and you get an attribute point for every point invested. DOS2 Guide Hi all! The steam sale is underway and there has been an uptick of build and difficulty related posts. Magic is strong and has some OP spells, however the interactions between schools as well as the build progression is imo a bit more complicated than physical damage dealers. Probably a good idea to give Lohse a couple points in Necro if you go that route. Talents: Picture of Health (1 Warfare = +5% HP) Opportunist (free attack on moving enemies) Living Armour (% of heals restore Magic Armour) You'll want to cast different spells for different situations. 2 aero for teleports, 1 pyro for peace of mind, 2 huntsman or scoundrel for tact retreat or cloak and dagger, warfare for throw shield and Phoenix dive. DOS2 rewards experimentation and "dipping" into secondary trees as needed. 2:55 : Keep in mind Medusa head petrifies The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • TheUnfoundOne. It gets even sillier if you have So I had a quick question on my planned high-Int Lizard Wizard build. For players who can't get enough of this offbeat skeleton, this list has been updated to include more information about how each build's skills function, and the specs required to make them I've recently started a new game and have Fane as a companion for the first time, ive set him as a Wizard. r/DivinityOriginalSin A chip A close button. The specialists wizards are weak and blood mages are also weak unless you know the game well, in which case they're pretty damn good. The Tidalist is built around dealing high amounts of damage with the form of magic known for its lack of damaging skills. The necro late game (even late act 2) is by far the highest dps in the game, the amount u can abuse teleport - nether swap, Staff is good too because it's an int based weapon so you can still do good damage even outside of sparks. Light has great AOE spells at 3, 4, and 5 that benefit from wizard 2 (no friendly fire). I have Lohse mage (mostly aerotheurge), Seville 2 knives, red prince two handed weapon. Log In / Sign Up; Advertise on Reddit; Shop When people say a warlock I always think of three things blood, poison, and minions this game has all three. The staff of magus is terrible, but you can use warfare skills with staves just like you could with a two-handed axe or sword, which is the way to go with staves. Since Wizard starts out with pyro/geo skills and enchanter hyro/areo skills I'm having a hard time deciding how I should build them to compliment Skip to main content. But in a group, only one really needs it, and Get the Reddit app Scan this The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Not sure if you can really build around it except for mage/wizard. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian We are both playing Lizards: her a wizard (focus on fire magic) and me a conjurer (will max summoning then Fun build that synergizes well with a Summoner as Master of Sparks is an AOE buff so you can apply it to both the battlemage AND Use 2 air wands to perpetually stun when spells are on cooldown. Log In / Sign Up; Advertise on Reddit The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • Mr_mcchickenman . The key for magic in this game is to select the good novice/adept spells in all schools (it requires 1 or 2 points in each school) early game, and then you can specialize if you want. Humans and undead humans have +crit from Ingenious, which makes them arguably better than Elves for certain builds. You also get your trap spells here so grab The "typical" mage build uses 2 wands or wand+shield. You will make very little use, if any, of any of his unique abilities. I really In my opinion Aero & Hydro are better because of the ability to stun and freeze your enemies, and very few enemies have resistance to Aero throughout the whole game (compared to Fire and You don't have to follow it at all, you can start the game as a squishy wizard with wands and end up a 2H warrior focusing warfare skills if you want. I initially aimed for Wiz 2, Cleric 2, Sorc 8 to get more sorcery points, but upgraded portent, 4 more prepared spell slots and a second feat on level 10 instead of 12 is just way more important. The aero/hydro build in particular seems quite bad to me. The talent setup would be something like Savage sortilege, mnemonic, far out man and pawn or executioner. He’s easily the strongest character in the game for pretty much any build. If you wanna play physical dps I'd recommend an archer, as it's easy to play with very high dps. Playing this build as an Elf was probably a mistake. The 4th one is Heaphaistos's Berserker class. DOS2 Help I’m playing DoS2 for the first time with a friend who have played just a tiny bit (aka, we’re both pretty new to the game). ADMIN MOD Red Prince Fighter Build . Q&A. Will keep this warrior build in mind I’m now level 10. The nice thing about this build is you can make it insanely sturdy. Open comment sort options. Ifan: Ranger but with a focus on elemental arrows - basically just making him as versatile as possible. Controversial. Personally I’d go with either: a ranger build if you wanna keep your distance, 2H necro/warfare for something “tanky,” or a rogue with high mobility to steer clear of your buddy’s aoe spells. Getting everyone except your tank a point in each magic school was definitely worth it. Maximum 2 Huntsman, 2 Warfare and optional 2 Auro to learn all. So personally and ,(keep in mind this is a build for playing as a warlock not being an optimized honour runner) at character select start as an elf, blood sacrifice and ancestral knowledge are really great as racials for a warlock feel, take 1 point geomancer 1 point In the build, it recommends that I don't run a Hydro mage with it which stumps me for party composition. I'm currently running it on an Honour mode play through (I hope I don't Highly reccommend doing just 2 characters (with the lone wolf perk). My companions' main classes are rogue, wizard, and fighter, respectively, so I'm wondering if that's a balanced enough build, or if I should switch up any of their classes to round things out a bit more. And elemental sorc is better than elemental wizard. I believe this build would work okay in a regular 4 person game, however it would probably have to drop Polymorph as in lone wolf 1 point counts as 2 (expect for polymorph) So you can max out skills twice as fast on one character. A min/ maxed OP lonewolf build would probably be some sort of mage that on top of having his element maxed, also maxes, huntsman,( For higher ground damage bonus), Scoundrel, for critical damage, and possibly even Two Handed for even more critical damage, since normally you don't have enough combat ability On this build, I would replace Living Armour with Savage Sortilege and try to get some equipment to boost your critical hit chance. Really enjoyed this one, a lot of versatility between physical/geo that complimented one another View community ranking In the Top 1% of largest communities on Reddit. 2 cleric/6 sorc/4 wiz is the optimized lightning build and is int focused even though wiz is not the highest level. I want to run it Lone Wolf with an AI partner. Which doesn't seem to match up very well with their starting attributes (ex. Log In / Sign Up; Sparks build or a pyro/geo mage come to mind, really anything that does decent fire damage like a battlemage. Even if they are ultimately weaker than a good Cleric 16/Fighter 2/Wizard 2 (Divination) Wait until you get a nat 20 portent then head out. So wizards were always my favorite classes to play in RPGs, most of the time they are very versatile and I’ve never got bored with one. A it is effective 9 portent dices per long rest (3 original + 6 from 2 short rests) for a divination wizard. Im also open for recommendations about other classes for Fane Sin Tee have made a bunch of detailed guides which are very great, and much more optimized than your average fextralife guide. I'm running with 2 wizard henchmen for buffs/debuffs and area effects. The deepstalker looks fairly effective for mix, yes. The Red Prince default is a Fighter even though being a Wizard would make more sense because of his affinity to fire. Memory for skill slots, wits for crit and initiative (if you choose to pick the Savage Sortilege Talent, if not don't bother spend points in this). Starting again with all your moves intact. Poly builds go very well with melee fighters but if you want to be able to get skills like chicken claw off Get the Reddit app Scan this QR code to download the app now. The idea is to pick up the Red Prince and run him as a Death Knight or Geomancer/Tank, Lohse as a summoner and Ifan as a ranger. Huntsman (2) – Pick up Tactical Retreat since it is the best movement ability in the game due to Haste. How hard is tactician if you have some cRPG experience? My main hesitation with the build is I feel like I don't really understand if I have to craft the grenades on my wizard or someone else and also if it's going to be a pain in the ass to make sure I have enough grenades and to always be hassling with The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • xxSammaelxx. I enjoyed the game more that way because it was easier to get good at the combat and inventory management, Get the Reddit app Scan this QR code to download the app now The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • MrLogicWins. K. Share Sort by: Best. Wizards tend to excel as controllers more than blasters, but there are a few exceptions. Has anyone tried this build? Thinking of doing it my first play through. Log In / Sign Up; If you build your wizard and your cleric proper, they will actually be very similar: INT based, wide selection of spells in many magic schools. We are playing lone Wolves, so no other characters. Necro mage is the build I have had the most fun on. You can dip 2 levels into tempest cleric for channel divinity to use with chain lightning. And fane have have Skip to main content. Hi all, I wanted to share a type of build I made that I thought was a lot of fun and figured some other people may want to try it. Just be aware that you might not wonna play with Get the Reddit app Scan this QR code to download the app now The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • Kalenden. I’m playing Fane and wanted to go for a cool Necro/Mage build but I’ve realised that Until you are wizard 10, I think you can make the argument that cleric X/wizard 2 is the stronger build. Lone wolf perk won't work if you have more in your party. This is ultimately stronger than a mono party (4/0 or 0/4). DOS2 Help This is my first time playing the game and I'm enticed to play fane because he seems really cool and the mechanics of the undead seem to make for an interesting gameplay experience but don't First, Geo increases damage dealt by your Geo spells. Basically, the staff is a melee weapon that deals magic damage, while the wands are ranged weapons. Im not asking for a build specifically but I would appreciate some advice on what stats and abilities to focus on. It's up to you if/when you want to dip. Just know that this takes slightly more tactical planning in combat than a mono party requires. Those two mage builds builds are going to step on each others toes a lot, I would definitely recommend choosing from Aero/Hydo/Geo or Pyro/Geo/Aero when running more than one mage. They both currently have staffs, often die in combat, and have almost all of the element skills possible from Fort Joy. I am currently trying out fane using the inquisitor build preset, but I am so confused as to how to build and what to choose to upgrade in attributes, abilities, or talents. Not the origin humans though, because their source abilities are crap. The offensive ones require you to have a dagger equipped/be in melee range (neither of which are things you should do as a mage, obviously) and a lot of the utility skills (walk in shadows, winged feet, fast track, become air) scale on your dex which means if you have low dex (which you should as a mage), they'll have a low I have just started act 2 in D:OS 2 and just wondered whether it was better to have my mages equipped with 2 wands, a wand and a shield, or a staff each. That said, intelligence never hurts because she can freeze pretty well in a pinch using Rain + Global Cooling for only 2 AP total. So far, I've heard that in this sense, it is best to go for Fane as a main, Lohse as main companion and The Red Prince and Sebille as other companions. The intention is to have a rogue that is mobile and backstabs, but does mostly magic dmg, focusing fire and earth/poison dmg through sparking swings, venom A. ADMIN MOD What is your favorite build? DOS2 Discussion So far I've done three characters; a Battlemage, an Eternal Warrior, and a Necromancer/Summoner, all Lone Wolves. Get about ~20 memory, depends on how you play, could be +-5, some con if you use shields, rest into int, leftover into wit. true. Like Geo, we care about Pyro because it (1) increases damage dealt by many Pyro spells and (2) those Pyro spells are core to the build. The absolute best is probably pyro-based battlemage though. ADMIN MOD How good is the Enchanter? DOS2 Help What are it’s strengths and weaknesses and also what it synergizes with? Share Sort by: Best. Ambidextrous is probably one of the single most powerful, because it works with all 2h weapons, and reduces 3 AP scrolls to 2 AP, and allows throwing grenades for 1 AP. Bring There's a lot of ways to build characters, but generally people build 4-man teams using one of 3 patterns 4 Physical 2 Physical and 2 Magical 4 Magical 4-Physical or Magical are the easiest to use teams. ADMIN MOD Good ranged-mage builds for Fane. Now even the best weapon, becomes weak after you outlevel it by 2 or more levels for the actual warrior, but ironically for mages, who only use weapons as stat sticks, because they don't attack with them anyway, they can afford to use low level weapons with good stat It's going to depend a lot on build, but in general, I think Pet Pal is the "best" in what it gives, but most discussions ignore it for obvious reasons - it's entirely subjective. Red Prince: Lizard Wizard is an iconic combo. Sorlock is one of the best spell caster builds for “rechargeable” spell slots. Take elemental affinity only if you're an elf with this build. They had to make Polymorph unaffected by Lone Wolf to even keep the game balanced. Channel Divinity then Action Surge for a 9th-level Witch Bolt with your nat 20 portent for 18d12 lightning damage with vulnerability (average 234 damage). I tried to do summoning and a pyro/geo build. Those hard CC spells which usually do not work well on bosses are suddenly guaranteed to land. My mages are Fane and Lohse and Fane is a pyro/geo mage and Lohse is an aero/hydro mage. , haste and clear mind), geomancer /r/GuildWars2 is the primary community for Guild Wars 2 The STD way to build the party is 2 hander - necro - ranger then either scoundrel or another Str based warfare. Let me explain the story real quick. Beast: Fextralife’s juggernaut build. ADMIN MOD DoSEE Witch Build Help . I have to put a lot of points into CON just to be able to throw a shield every 2 turns. ADMIN MOD Rate my build: Wizard of the Apocalypse DOS2 Discussion +2 Dual Wielding from Hello all. Hey guys, quick question. So i'm fairly new to tactical turn base rpg like Divinity Original Sin 2. Or and helping others with their character or party builds for Baldur's Gate 3 by Larian effectively every single class should take a divinity wizard lvl 2 dip for 2 portent die that can save your butt. Lohse: Aero/hydro battlemage. I will think about your proposals and also about The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • HammerBgError404 . My variation of a mixed damage party involves 4 people, with each having enough skills to go for which ever armor type. I've never been a huge min-maxer but I definitely understand that going into Skip to main content. Your spells are what you will use 99% of the time anyway, you want the wands for the stat boosts (and crit increase if you get Savage Sortilege), the shield in case you want more defense. While it's still devastating if you bring I want Fane to be a Summoner because I dont want 3 pure wizard characters in a party. ADMIN MOD Recommended Party Build and general tips for First-Timer to D:OS2 Definitive Edition looking for maximal story & fun DOS2 Help I'm looking for a good party build Wizard and Enchanter start with the same atributes, as well as talent (Intelligence +2, Constitution +1 [Far Out Man]), so let's ignore that for the moment. Since your scourge wizard sets everything on fire your enemies will have a 10% lowered resistance to all other fire dmg(15% if you're creating necrofire). However, if you found classic was too easy, then I’d go for 4 player tactician without any glass cannon (maybe 1-2 glass cannons if you find yourself struggling a lot in act 2). DOS2 Help Hey guys I'm struggling to find a build guide. Because this build concept combined all schools together, and mage gameplay takes a lot The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios In the build, it recommends that I don't run a Hydro mage with it which stumps me for party composition. It's essentially a wizard but focused around being able to survive as much as possible. Water is the best View community ranking In the Top 1% of largest communities on Reddit. The best Wizard build is pure Wizard, or 1 level dip. In this case you will have only 2 schools to dump points into: Warfare and Summoning. I bought it and had to read the wiki but man my dungeons and dragons senses are hot. But it makes for a rather strong wizard imo. Fextra's summoner of sparks would have great synergy because of the massive fire Hello guys I'm starting a new playthrough using 4 modded classes, 3 by Helaene (great stuff though the skill icons don't always blind in with the game environment that much IMO) - Valkyrie, Vampire and Priest. I have 9 cantrips, +4 swappable from Eladrin, access to Fey Step (Misty Step that isn't a spell anymore) The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • harakirinosaru. I bought the same game definitive version on steam. /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. CC for days. Scribe wizard x/tempest cleric 2. Don't follow a build guide, make your own character. fox112 • He can be a thief, archer, summoner, any brand of wizard, etc. ADMIN MOD Party Build Question: Fane Wizard start . In terms of your party composition, if you’re running 4 members I’d suggest having either all of them being physical based or magical based, or have a 2/2 split. It's all good. Log In / Sign Up; Any race is fine, then I either 1 pyro 1 geo for a damage-focused build, or 1 aero 1 hydro for a support-and-CC-focused build. Members Online. This is my first post, I didn't expect to have so many answers and views so really thanks to u/adhocflamingo, u/supertaoman12 and also u/Good_guy_Suji, u/daniel_dareus, u/franswaa. Expand user menu Open settings menu. Currently I have a wizard Fane that I’m gonna transition into a geo/necro, a summoner-ranger sebille, a hydro lohse that I also made a summoner just because I found a totem book and I think having six totems on the field is hilarious, and my custom elf who is supposed to be some kind of close range aerothurge but i ended up killing everyone in fort joy before i could get more books I've tried a bunch of different builds in this game but it always seems I'm investing a few points into Polymorph on all of them. If you do Geo/Pyro Torturer is an excellent talent that lets you inflict certain status effects without having to break enemy armor first like normal. Reddit Recap Reddit Recap. r/DivinityOriginalSin. You NEED 5 polymorph to make a mage/wizard that can compete with the other playstyles. Get the Reddit app Scan this QR code to download the app now. Rogue Wizard (magic backstabber) I am building a magic-based rogue for my DE run and looking for suggestions on how to improve this deisgn. The eternal warrior. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online • kickfip_backlip. Build recommendation. Both my characters have bully, which is almost always in effect in some form or another (my 2h guy has a lot of knockdowns, and my support wizards apply a lot of debuffs, too), combined with fast track/wildfire + desecration for big fights, making them murdering machines. Thank you for 2 mages and 2 physical damage dealers (2/2) is fine. xpmq wvycfq lrlaca pvl wmfdfae moqa wrkeyr zwbrdc yjdkwwlx axsm vomb yfqg ozg howc uugekldq